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PLACES TO START: UNIVERSAL DESIGN OF GROUP WORK, COLLABORATION AND IN-CLASS ACTIVITIES
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by Jay T. Dolmage 9 years, 7 months ago
Getting Started:
Making Connections:
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Scaffold or build these smaller activities towards large assignments so that students understand the trajectory of their work and so that they develop materials and knowledge—so that they have these materials and this knowledge with them when they tackle a larger assignment, and are enabled to continue the creative process rather than saddled with the responsibility to begin it—this also combats procrastination and plagiarism.
Interaction:
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Design collaborative work in multiple constellations and forms—pairs, small groups, large groups, online synchronously and non-synchronously, etc.—set alignments might privilege certain students and relationships. For instance, some students might be better at contributing after they have had time to digest material, while others might be better at thinking on the spot; other students will defer to others in large groups but actively contribute in pairs; all roles should be valued and included.
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Think carefully about how students will communicate and solve problems with one another – will the default be that they always have to speak up in front of their group? Will you just let them define their own roles? How can you make some changes that offer alternative modes of engagement and communication, value a variety of ways to contribute, and disrupt default power dynamics? For instance, consider creating some roles and rules that encourage students to build consensus, check in with all group members, and so on.
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Consider flexible timelines in and out of class – be very careful about asking for activities to be completed quickly. Timed activities rarely elicit the best thinking or teamwork and more often elicit the opposite. Above all else, clarify your learning goals if you want students to be put under “pressure.”
PLACES TO START: UNIVERSAL DESIGN OF GROUP WORK, COLLABORATION AND IN-CLASS ACTIVITIES
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